When Kinect first showed up as Project Natal it amazed everyone. It took a while, but now that is here, it may not be the promised land it… errhhh… it promised to be, for game designers. It poses a great question, because no games that rely on traditional movement of the character (I mean walking and running, for example) are fit for Kinect. It may be a good time to try a water polo franchise. I think I’ll try to sketch some game concepts for Kinect in the near future, it seems a fun exercise.
Anyway, one of the best things about Kinect is that, after a while, Microsoft realized the power of the open source community and finally made available Kinect drivers for Windows. However I still can’t afford a Kinect and, as such, it is with great enthusiasm that I got to know the OpenTLD project, a PhD project of Zdanek Kalal. I think there are some other open source augmented reality software frameworks, but from the demo this seems to work particularly well, and I really want to experiment with it.
P.S.: Just to add that, though I bundled Kinect with OpenTLD in this post, mainly because I got to know the latter through this article, they don’t seem actual competitors. OpenTLD is a tracking tool, it seems, that can track and identify objects in space, while Kinect is a 3D camera capable of understanding gestures such as closing your hand, and kicking.